Gets the text from a selected element and stores it into a String variable.



  • Result - Text retrieved from the element.


  • ContinueOnError - The Boolean value to specify whether to continue executing the next activities even if there is an error thrown on this activity.

  • DelayAfterMs - Duration in milliseconds to delay before moving to the next activity.

  • DelayBeforeMs - Duration in milliseconds to delay before pushing this activity to the selected element.


  • DisplayName - Renames the activity.

  • Target.Element - Use UIElement variable. This property cannot be used together with Selector.

  • Target.Selector - Property used to find a specific UI Element when the activity is executed.

  • Target.WaitElement - Waits for an Element to be ready before the activity runs if COMPLETED is chosen. Does not wait for an Element if it is set as NONE.
  • Target.TimeoutMS - Duration in milliseconds to send an error if the selected element is not located.


  1. Create a String variable called text.
  2. Add a Get Text activity inside a Sequence, and in the Result field, add text.
  3. Click Select Element On Screen and select a text from your desktop. 
  4. Add a Write Line activity, and in the Text field, write text

            The use case should look as the following screenshot:

The result should be the retrieved text from the selected element stored in the text variable.