Retrieves an ancestor for a specified UI element.
Ancestor - The retrieved ancestor.
Level - Specifies at which level of the UI hierarchy to find the ancestor.
ContinueOnError - The Boolean value to specify whether to continue executing the next activities even if there is an error thrown on this activity.
DelayAfterMs - Duration in milliseconds to delay before moving to the next activity.
DelayBeforeMs - Duration in milliseconds to delay before pushing this activity to the selected element.
TimeoutMS - Duration in milliseconds to send an error if the selected Element is not located.
DisplayName - Renames the activity.
Target.Element - Use UIElement variable. This property cannot be used together with Selector.
Target.Selector - Property used to find a specific UI Element when the activity is executed.
- Target.WaitElement - Waits for an Element to be ready before the activity runs if COMPLETED is chosen. Does not wait for an Element if it is set as NONE.
Target.TimeoutMS - Duration in milliseconds to send an error if the selected element is not located.